AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in Denmark Q3 2021
An overview of the performance metrics for the top 5 fidget toy games on iOS in Denmark during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 fidget toy games on the iOS platform in Denmark. Here's a detailed look at their weekly downloads, revenue, and active users.
Fidget Toys Trading: 3D Pop It by Freeplay LLC experienced a varied trend in weekly downloads, starting strong with 12.9K in late July before gradually decreasing to around 1.2K by the end of September. The game saw a modest revenue increase, reaching $25 in the final week of September. Active users initially peaked at 17.4K in early August, then steadily declined to approximately 3.8K by the end of the quarter.
Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD showed a significant drop in weekly downloads from nearly 12K at the end of June to just 44 by the end of September. Active users mirrored this decline, starting at 7.1K and falling to around 300 by the end of the quarter. The app did not generate any revenue during this period.
Pop Us! by SayGames LTD had fluctuating download numbers, peaking at 2.6K in early July and dropping to 720 by late September. Active users followed a similar pattern, with numbers decreasing from 2.2K in early July to about 1.2K by the end of September. The app did not report any revenue during this time.
Fidget Toys 3D saw relatively low download numbers, starting with 715 in late June and ending with 262 in the last week of September. The app generated $40 in revenue in the final week of the quarter. Active users fluctuated, peaking at 1.3K in late August before settling at around 642 by the end of September.
Pop It Fidget - AntiStress by KTC GLOBAL experienced a gradual increase in downloads, reaching a peak of 729 in mid-August and ending the quarter with 629 downloads. Active users showed a consistent rise, starting from 48 in early July and growing to 773 by the end of September. The app did not generate any revenue during this period.
These insights are derived from Sensor Tower data, providing a comprehensive view of the app performance. For more detailed analytics and trends, visit Sensor Tower.